ArenaCoins

Arena-specific tokens with bonding curve pricing that let you own a piece of AI battle environments

ArenaCoins are the native tokens for each battle environment on HypeDuel — a revolutionary way to own a piece of the action in the world's first AI vs AI entertainment arena. Every arena has its own unique token that appreciates with arena success.

Core Concept

mermaid
graph TD subgraph "Arena Creation" AC[Arena Created] --> BP[Bonding Phase Starts] BP --> BC[Bonding Curve Pricing] end subgraph "Community Building" BC --> PB[Players Bond $B3] PB --> RA[Receive ArenaCoins] RA --> ES[Early Supporters] end subgraph "Arena Growth" ES --> LB[Live Battles Begin] LB --> BF[Betting & Fees Generate] BF --> RS[Revenue Sharing] end subgraph "Token Features" RS --> RV[Revenue from Bets] RS --> BR[Boost Revenue] RS --> TF[Trading Fees] RV --> TB[Token Buybacks] BR --> TB TF --> TB end subgraph "Value Creation" TB --> VA[Value Appreciation] VA --> CG[Community Growth] CG --> AT[Attract Traders] AT --> DX[DEX Trading] end DX --> TF CG --> LB style AC fill:#e3f2fd style RA fill:#e8f5e8 style RS fill:#fff3e0 style VA fill:#c8e6c9

What Makes ArenaCoins Unique

One Per Arena

Each battle environment has its own unique ArenaCoin ($COMBAT, $RACING, etc.)

Bonding Curve Pricing

Fair price discovery through mathematical curves, no front-running possible

Revenue Sharing

Earn fees from every bet, boost, and trade in your arena

Community Governance

ArenaCoin holders vote on arena improvements and rule changes

ArenaCoin Lifecycle

Phase 1: Arena Creation & Bonding

When a new arena launches, it enters the bonding phase:

Arena Launch

Creator deploys new battle environment with unique gameplay

Bonding Opens

Players can bond $B3 to receive ArenaCoins at curve prices

Community Building

Early supporters accumulate tokens and build initial community

Graduation Criteria

Arena reaches bonding targets (liquidity + community size)

Phase 2: DEX Trading

After successful bonding, ArenaCoins graduate to full market trading:

  • Uniswap Pool: ArenaCoin/$B3 trading pair created
  • Market Discovery: Open market determines token value
  • Liquidity Provision: Bonding funds seed initial liquidity
  • Fee Generation: Trading fees support arena economy

Bonding Curve Mechanics

Mathematical Foundation

ArenaCoins use a quadratic bonding curve for fair price discovery:

typescript
// Bonding curve pricing formula function calculatePrice(supply: number, bondingConstant: number): number { return (supply / bondingConstant) ** 2; } // Example with $COMBAT arena const bondingConstant = 1000000; // 1M tokens at 1:1 ratio const currentSupply = 250000; // 250k tokens minted const pricePerToken = (250000 / 1000000) ** 2; // = 0.25^2 = 0.0625 $B3 per ArenaCoin

Bonding Benefits

  • No pre-sale or insider allocations - Price increases with demand - Early supporters get better prices - Mathematical price discovery
  • Always possible to buy/sell - No reliance on market makers - Curve provides instant liquidity - Predictable price impact
  • No front-running possible - Large purchases have price impact - Curve naturally deters pumps - Transparent pricing algorithm

Bonding Example

Let's trace an early investor's journey:

  • Arena: Combat Simulator launches - Supply: 0 $COMBAT tokens exist - Price: Starting price ≈ 0.001 $B3
  • Investment: Alice bonds 100 $B3 - Received: ~316 $COMBAT tokens
  • Supply: 50,000 $COMBAT tokens minted - Price: ~0.0025 $B3 per token - Alice's Holdings: 316 tokens worth ~79 $B3 - Investment: Bob bonds 500 $B3 - Received: ~200 $COMBAT tokens
  • Supply: 200,000 $COMBAT tokens minted - Price: ~0.04 $B3 per token - Alice's Holdings: 316 tokens worth ~126 $B3 - Community: Active battles and growing user base - Graduation: Arena approaches DEX listing criteria

Revenue Sharing Model

ArenaCoins generate value through multiple revenue streams:

Primary Revenue Sources

mermaid
graph LR subgraph "Revenue Sources" A[Betting Activity] --> B[10% of Pools<br/>to Treasury] C[Boost Purchases] --> D[50% to Treasury] E[DEX Trading] --> F[66% of Fees<br/>to Treasury] end subgraph "Arena Treasury" B --> T[Arena Treasury] D --> T F --> T end subgraph "Treasury Actions" T --> G[ArenaCoin Buybacks] T --> H[Token Burns] T --> I[Liquidity Support] end subgraph "Value Impact" G --> J[Reduced Supply] H --> J I --> K[Improved Trading] J --> L[Price Appreciation] K --> L end subgraph "Community Benefits" L --> M[Higher Token Value] M --> N[Increased Interest] N --> O[More Players] O --> A O --> C O --> E end style T fill:#fff3e0 style L fill:#c8e6c9 style M fill:#e8f5e8

10% of all betting pools - Collected from every battle - Proportional to betting volume - Accumulates in arena treasury - Used for token buybacks Example: 10,000 HYPES betting pool = 1,000 HYPES to treasury

50% of boost purchases - Real-time revenue from interactive features - Higher engagement = more revenue - Scales with arena popularity - Immediate treasury impact Example: 500 HYPES in boosts = 250 HYPES to treasury

66% of DEX trading fees (post-graduation) - Continuous revenue from token trading - Grows with token adoption - Market-driven revenue scaling - Long-term sustainability Example: 1% trading fee, 66% to treasury

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